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Holds the information for a static switch parameter
| Name | FStaticSwitchParameter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path | #include "StaticParameterSet.h" |
Syntax
USTRUCT ()
struct FStaticSwitchParameter : public FStaticParameterBase
Inheritance Hierarchy
- FStaticParameterBase → FStaticSwitchParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StaticParameterSet.h | |||
FStaticSwitchParameter
(
const FMaterialParameterInfo& InInfo, |
StaticParameterSet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | bool | StaticParameterSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
FShaderKeyGenerator& KeyGen |
StaticParameterSet.h | ||
void AppendKeyString
(
FString& KeyString |
StaticParameterSet.h | ||
void GetValue
(
FMaterialParameterMetadata& OutResult |
StaticParameterSet.h | ||
bool IsValid() |
StaticParameterSet.h | ||
void UpdateHash
(
FSHA1& HashState |
StaticParameterSet.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStaticSwitchParameter& Reference |
StaticParameterSet.h |