Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FStaticParameterSetRuntimeData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path | #include "StaticParameterSet.h" |
Syntax
USTRUCT ()
struct FStaticParameterSetRuntimeData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StaticParameterSet.h | |||
FStaticParameterSetRuntimeData
(
const FStaticParameterSetRuntimeData& Rhs |
StaticParameterSet.h | ||
FStaticParameterSetRuntimeData
(
const FStaticParameterSet& Rhs |
StaticParameterSet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasMaterialLayers | uint8 | StaticParameterSet.h | ||
| MaterialLayers | FMaterialLayersFunctionsRuntimeData | Material layers for this set | StaticParameterSet.h | |
| StaticSwitchParameters | TArray< FStaticSwitchParameter > | An array of static switch parameters in this set | StaticParameterSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
StaticParameterSet.h | ||
bool IsEmpty() |
StaticParameterSet.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticParameterSetRuntimeData & operator=
(
const FStaticParameterSetRuntimeData& Rhs |
StaticParameterSet.h | ||
FStaticParameterSetRuntimeData & operator=
(
const FStaticParameterSet& Rhs |
StaticParameterSet.h |