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Unreal Engine C++ API Reference > Runtime > Engine > FStaticParameterSet > operator=
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
Include | #include "StaticParameterSet.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
FStaticParameterSet & operator=
(
const FStaticParameterSet & InValue
)