Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy
- FPrimitiveSceneProxy::GetViewRelevance()
- FStaticMeshSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
- FInstancedStaticMeshSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual FPrimitiveViewRelevance GetViewRelevance
(
const FSceneView * View
) const
Remarks
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. The relevance of the primitive's elements to the view.
Parameters
Name | Description |
---|---|
View | The view to determine relevance for. |