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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshLODResources
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Syntax
struct FStaticMeshBuffersSize
Remarks
Due to discard on load, size of an static mesh LOD is not known at cook time and this struct is used to keep track of all the information needed to compute LOD size at load time
Variables
Type | Name | Description | |
---|---|---|---|
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uint32 | DepthOnlyIBSize | |
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uint32 | ReversedIBsSize | |
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uint32 | SerializedBuffersSize |
Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | ||
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void | Clear () |