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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshLODResources
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void DiscardCPUData&40;&41;
Remarks
Discard loaded vertex and index data. Used when a streaming request is cancelled