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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshInstanceData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
template<typename T>
void SetInstanceTransformInternal
&40;
int32 InstanceIndex,
FVector4f(Transform)
&41; const