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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshInstanceData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInstance
(
int32 InstanceIndex, |
StaticMeshResources.h | ||
void SetInstance
(
int32 InstanceIndex, |
StaticMeshResources.h | ||
void SetInstance
(
int32 InstanceIndex, |
StaticMeshResources.h | ||
void SetInstance
(
int32 InstanceIndex, |
StaticMeshResources.h |
SetInstance(int32, const FMatrix44f &)
| Name | SetInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void SetInstance
(
int32 InstanceIndex,
const FMatrix44f & Transform
)
SetInstance(int32, const FMatrix44f &, float)
| Name | SetInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void SetInstance
(
int32 InstanceIndex,
const FMatrix44f & Transform,
float RandomInstanceID
)
SetInstance(int32, const FMatrix44f &, const FVector2D &, const FVector2D &)
| Name | SetInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void SetInstance
(
int32 InstanceIndex,
const FMatrix44f & Transform,
const FVector2D & LightmapUVBias,
const FVector2D & ShadowmapUVBias
)
SetInstance(int32, const FMatrix44f &, float, const FVector2D &, const FVector2D &)
| Name | SetInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void SetInstance
(
int32 InstanceIndex,
const FMatrix44f & Transform,
float RandomInstanceID,
const FVector2D & LightmapUVBias,
const FVector2D & ShadowmapUVBias
)