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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FStaticMeshDataType
- FGeometryCollectionVertexFactory::FDataType
- FGPUSkinDataType
- FGPUSkinAPEXClothDataType
- FLocalVertexFactory::FDataType
- FMeshParticleVertexFactory::FDataType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Components.h |
Include | #include "Components.h" |
Syntax
struct FStaticMeshDataType
Variables
Type | Name | Description | |
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FVertexStreamComponent | ColorComponent | The stream to read the vertex color from. |
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FRHIShaderResourceView * | ColorComponentsSRV | A SRV to manually bind and load Colors in the vertex shader. |
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uint32 | ColorIndexMask | |
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FVertexStreamComponent | LightMapCoordinateComponent | The stream to read the shadow map texture coordinates from. |
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int8 | LightMapCoordinateIndex | |
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uint8 | LODLightmapDataIndex | |
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uint8 | NumTexCoords | |
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FVertexStreamComponent | PositionComponent | The stream to read the vertex position from. |
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FRHIShaderResourceView * | PositionComponentSRV | |
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FVertexStreamComponent[2] | TangentBasisComponents | The streams to read the tangent basis from. |
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FRHIShaderResourceView * | TangentsSRV | |
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TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > | TextureCoordinates | The streams to read the texture coordinates from. |
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FRHIShaderResourceView * | TextureCoordinatesSRV | A SRV to manually bind and load TextureCoordinates in the vertex shader. |