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API > API/Runtime > API/Runtime/Engine
| Name | FStaticMeshComponentBulkReregisterContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
Syntax
class FStaticMeshComponentBulkReregisterContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshComponentBulkReregisterContext
(
FSceneInterface* InScene, |
Initialization constructor. | StaticMeshResources.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStaticMeshComponentBulkReregisterContext() |
StaticMeshResources.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Scene | FSceneInterface * | StaticMeshResources.h | ||
| SCSs | TArray< USimpleConstructionScript * > | StaticMeshResources.h | ||
| StaticMeshComponents | TArray< UPrimitiveComponent * > | StaticMeshResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddSimpleConstructionScript
(
USimpleConstructionScript* SCS |
StaticMeshResources.h | ||
void SanitizeMeshComponents() |
Removes any static mesh components that have had their proxy created after the context is created | StaticMeshResources.h |