Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingMapping
- FStaticLightingMapping::GetMappedObject()
- FBSPSurfaceStaticLighting::GetMappedObject()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual UObject * GetMappedObject() const
UOject* The object that is mapped by this mapping