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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSpatialHashStreamingGrid
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeSpatialHash.h | |||
FSpatialHashStreamingGrid
(
const FSpatialHashStreamingGrid& Other |
Move constructor. | WorldPartition/WorldPartitionRuntimeSpatialHash.h | |
FSpatialHashStreamingGrid
(
FSpatialHashStreamingGrid&& Other |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
FSpatialHashStreamingGrid()
| Name | FSpatialHashStreamingGrid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHash.cpp |
FSpatialHashStreamingGrid()
FSpatialHashStreamingGrid(const FSpatialHashStreamingGrid &)
Description
Move constructor.
| Name | FSpatialHashStreamingGrid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGrid
(
const FSpatialHashStreamingGrid & Other
)
FSpatialHashStreamingGrid(FSpatialHashStreamingGrid &&)
| Name | FSpatialHashStreamingGrid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGrid
(
FSpatialHashStreamingGrid && Other
)