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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSourceEffectChainEntry |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h |
| Include Path |
#include "Sound/SoundEffectSource.h" |
Syntax
USTRUCT (BlueprintType )
struct FSourceEffectChainEntry
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSourceEffectChainEntry()
|
|
Sound/SoundEffectSource.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bBypass |
uint32 |
|
Sound/SoundEffectSource.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SourceEffect"
|
| Preset |
TObjectPtr< USoundEffectSourcePreset > |
|
Sound/SoundEffectSource.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SourceEffect"
|
Functions
Public