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| Name | FSlateGameResources |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Slate/SlateGameResources.h |
| Include Path | #include "Slate/SlateGameResources.h" |
Syntax
class FSlateGameResources :
public FSlateStyleSet ,
public FGCObject
Inheritance Hierarchy
- FGCObject → FSlateGameResources
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateGameResources
(
const FName& InStyleSetName |
Construct a style chunk. | Slate/SlateGameResources.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSlateGameResources() |
Slate/SlateGameResources.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasePath | FString | Slate/SlateGameResources.h | ||
| HasBeenInitialized | bool | Slate/SlateGameResources.h | ||
| UIResources | TMap< FName, TObjectPtr< UObject > > | Slate/SlateGameResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCurveFloat * GetCurveFloat
(
const FName AssetName |
Slate/SlateGameResources.h | ||
UCurveLinearColor * GetCurveLinearColor
(
const FName AssetName |
Slate/SlateGameResources.h | ||
UCurveVector * GetCurveVector
(
const FName AssetName |
Slate/SlateGameResources.h | ||
| @See New() | Slate/SlateGameResources.h |
Overridden from FSlateStyleSet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetContentRoot
(
const FString& InContentRootDir |
Slate/SlateGameResources.h |
Overridden from ISlateStyle
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FSlateBrush * GetBrush
(
const FName PropertyName, |
Slate/SlateGameResources.h | ||
virtual const FSlateBrush * GetOptionalBrush
(
const FName PropertyName, |
Slate/SlateGameResources.h | ||
virtual void GetResources
(
TArray< const FSlateBrush* >& OutResources |
Populate an array of FSlateBrush with resources consumed by this style chunk. | Slate/SlateGameResources.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddAsset
(
const FAssetData& InAddedAssetData |
Callback registered to the Asset Registry to be notified when an asset is added. | Slate/SlateGameResources.h | |
void AddAssetToCache
(
UObject* InStyleObject, |
Slate/SlateGameResources.h | ||
FName GenerateMapName
(
UObject* StyleObject |
Slate/SlateGameResources.h | ||
FName GenerateMapName
(
const FAssetData& AssetData |
Slate/SlateGameResources.h | ||
FName GetCleanName
(
const FName& AssetName |
Takes paths from the Editor's "Copy Reference" button and turns them into paths accepted by this object. | Slate/SlateGameResources.h | |
virtual void Log
(
const TSharedRef< class FTokenizedMessage >& Message |
Slate/SlateGameResources.h | ||
void RemoveAsset
(
const FAssetData& InRemovedAssetData |
Callback registered to the Asset Registry to be notified when an asset is removed. | Slate/SlateGameResources.h | |
void RemoveAssetFromCache
(
const FAssetData& AssetData |
Slate/SlateGameResources.h | ||
bool ShouldCache
(
const FAssetData& InAssetData |
Slate/SlateGameResources.h |
Overridden from ISlateStyle
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FSlateWidgetStyle * GetWidgetStyleInternal
(
const FName DesiredTypeName, |
Slate/SlateGameResources.h | ||
virtual void Log
(
ISlateStyle::EStyleMessageSeverity Severity, |
Slate/SlateGameResources.h |
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Slate/SlateGameResources.h | ||
virtual FString GetReferencerName() |
Slate/SlateGameResources.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< FSlateGameResources > New
(
const FName& InStyleSetName, |
Create a new Slate resource set that is scoped to the ScopeToDirectory. | Slate/SlateGameResources.h |