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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedAssetCompilationContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SkinnedAssetAsyncCompileUtils.h | |||
| Non-copyable. | Engine/SkinnedAssetAsyncCompileUtils.h | ||
| Movable. | Engine/SkinnedAssetAsyncCompileUtils.h |
FSkinnedAssetCompilationContext()
| Name | FSkinnedAssetCompilationContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetCompilationContext()
FSkinnedAssetCompilationContext(const FSkinnedAssetCompilationContext &)
Description
Non-copyable.
| Name | FSkinnedAssetCompilationContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetCompilationContext
(
const FSkinnedAssetCompilationContext &
)
FSkinnedAssetCompilationContext(FSkinnedAssetCompilationContext &&)
Description
Movable.
| Name | FSkinnedAssetCompilationContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetCompilationContext
(
FSkinnedAssetCompilationContext &&
)