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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedAssetCompilationContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Engine/SkinnedAssetAsyncCompileUtils.h |
|
|
Non-copyable. |
Engine/SkinnedAssetAsyncCompileUtils.h |
|
|
Movable. |
Engine/SkinnedAssetAsyncCompileUtils.h |
|
FSkinnedAssetCompilationContext()
| |
|
| Name |
FSkinnedAssetCompilationContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path |
#include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetCompilationContext()
FSkinnedAssetCompilationContext(const FSkinnedAssetCompilationContext &)
Description
Non-copyable.
| |
|
| Name |
FSkinnedAssetCompilationContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path |
#include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetCompilationContext
(
const FSkinnedAssetCompilationContext &
)
FSkinnedAssetCompilationContext(FSkinnedAssetCompilationContext &&)
Description
Movable.
| |
|
| Name |
FSkinnedAssetCompilationContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path |
#include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetCompilationContext
(
FSkinnedAssetCompilationContext &&
)