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Worker used to perform async static mesh compilation.
| Name | FSkinnedAssetAsyncBuildWorker |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
Syntax
class FSkinnedAssetAsyncBuildWorker : public FNonAbandonableTask
Inheritance Hierarchy
- FNonAbandonableTask → FSkinnedAssetAsyncBuildWorker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinnedAssetAsyncBuildWorker
(
USkinnedAsset* InSkinnedAsset, |
Initialization constructor. | Engine/SkinnedAssetAsyncCompileUtils.h | |
FSkinnedAssetAsyncBuildWorker
(
USkinnedAsset* InSkinnedAsset, |
Initialization constructor. | Engine/SkinnedAssetAsyncCompileUtils.h | |
FSkinnedAssetAsyncBuildWorker
(
USkinnedAsset* InSkinnedAsset, |
Engine/SkinnedAssetAsyncCompileUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AsyncTaskContext | TOptional< FSkinnedAsyncTaskContext > | Engine/SkinnedAssetAsyncCompileUtils.h | ||
| BuildContext | TOptional< FSkinnedAssetBuildContext > | Engine/SkinnedAssetAsyncCompileUtils.h | ||
| PostLoadContext | TOptional< FSkinnedAssetPostLoadContext > | Engine/SkinnedAssetAsyncCompileUtils.h | ||
| SkinnedAsset | USkinnedAsset * | Engine/SkinnedAssetAsyncCompileUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoWork() |
Engine/SkinnedAssetAsyncCompileUtils.h | ||
TStatId GetStatId() |
Engine/SkinnedAssetAsyncCompileUtils.h |