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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
Syntax
int32 MinDesiredLODLevel
Remarks
Lowest (best) LOD that was desired for rendering this SkeletalMesh last frame.
Note that if LOD streaming is enabled, the desired LOD is not guaranteed to be currently loaded.
This should only ever be WRITTEN by the RENDER thread (in FSkeletalMeshProxy::PreRenderView) and READ by the GAME thread (in USkeletalMeshComponent::UpdateSkelPose).