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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FSkinWeightVertexBuffer * GetSkinWeightVertexBuffer
(
int32 LODIndex |
Get the weight buffer for specific LOD index. Only needed for GPU skin cache | SkeletalRenderPublic.h | |
static FSkinWeightVertexBuffer * GetSkinWeightVertexBuffer
(
FSkeletalMeshLODRenderData& LODData, |
Get the weight buffer either from the component LOD info or the skeletal mesh LOD render data | SkeletalRenderPublic.h |
GetSkinWeightVertexBuffer(int32)
Description
Get the weight buffer for specific LOD index. Only needed for GPU skin cache
| Name | GetSkinWeightVertexBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
virtual const FSkinWeightVertexBuffer * GetSkinWeightVertexBuffer
(
int32 LODIndex
) const
GetSkinWeightVertexBuffer(FSkeletalMeshLODRenderData &, const FSkelMeshComponentLODInfo *)
Description
Get the weight buffer either from the component LOD info or the skeletal mesh LOD render data
| Name | GetSkinWeightVertexBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
static FSkinWeightVertexBuffer * GetSkinWeightVertexBuffer
(
FSkeletalMeshLODRenderData & LODData,
const FSkelMeshComponentLODInfo * CompLODInfo
)