Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Syntax
class FSkeletalMeshMerge
Remarks
Utility for merging a list of skeletal meshes into a single mesh.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
PRAGMA_DISABLE_DEPRECATION_WARNINGS | FSkeletalMeshMerge
(
const FSkeletalMeshMerge& |
|
![]() |
FSkeletalMeshMerge
(
USkeletalMesh* InMergeMesh, |
Constructor Constructor | |
![]() |
FSkeletalMeshMerge
(
USkeletalMesh* InMergeMesh, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
PRAGMA_ENABLE_DEPRECATION_WARNINGS bool | DoMerge
(
TArray< FRefPoseOverride >* RefPoseOverrides |
Merge/Composite skeleton and meshes together from the list of source meshes. |
![]() |
bool | FinalizeMesh () |
Creates the merged mesh from the 'SrcMeshList' (note, this should only be called after MergeSkeleton()). |
![]() |
void | MergeSkeleton
(
const TArray< FRefPoseOverride >* RefPoseOverrides |
Create the 'MergedMesh' reference skeleton from the skeletons in the 'SrcMeshList'. |