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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
void OverrideSocket
&40;
const USkeletalMeshSocket &42; SourceSocket
&41;
Remarks
Override the corresponding 'MergeMesh' socket with 'SourceSocket'.