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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
static void OverrideReferenceSkeletonPose
&40;
const TArray< FRefPoseOverride > & PoseOverrides,
FReferenceSkeleton & TargetSkeleton,
const USkeleton &42; SkeletonAsset
&41;
Remarks
Overrides the 'TargetSkeleton' bone poses with the bone poses specified in the 'PoseOverrides' array.