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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
static bool OverrideReferenceBonePose
&40;
int32 SourceBoneIndex,
const FReferenceSkeleton & SourceSkeleton,
FReferenceSkeletonModifier & TargetSkeleton
&41;
Remarks
Override the 'TargetSkeleton' bone pose with the pose from from the 'SourceSkeleton'. 'true' if the override was successful; 'false' otherwise.