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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshMerge
Description
Create the 'MergedMesh' reference skeleton from the skeletons in the 'SrcMeshList'. Use when the reference skeleton is needed prior to finalizing the merged meshes (do not use with DoMerge()).
| Name | MergeSkeleton |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
void MergeSkeleton
(
const TArray < FRefPoseOverride > * RefPoseOverrides
)
Parameters
| Name | Remarks |
|---|---|
| RefPoseOverrides | An optional override for the merged skeleton's reference pose. |