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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
template<typename VertexDataType>
void GenerateLODModel
&40;
int32 LODIdx
&41;
Remarks
Creates a new LOD model and adds the new merged sections to it. Modifies the MergedMesh.
Parameters
Name | Description |
---|---|
LODIdx | current LOD to process |