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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Syntax
struct FNewSectionInfo
Remarks
Info needed to create a new merged section
Variables
Type | Name | Description | |
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UMaterialInterface * | Material | Material for use by this section |
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int32 | MaterialId | If -1 then we use the Material* to match new section entries otherwise the MaterialId is used to find new section entries |
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TArray< FBoneIndexType > | MergedBoneMap | Merged bonemap |
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TArray< FMergeSectionInfo > | MergeSections | Array of existing sections to merge |
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FName | SlotName | Material slot name, if multiple section use the same material we use the first slot name found |
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FMeshUVChannelInfo | UVChannelData | Default UVChannelData for new sections. Will be recomputed if necessary |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNewSectionInfo
(
UMaterialInterface* InMaterial, |