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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Syntax
struct FMergeSectionInfo
Remarks
Keeps track of an existing section that need to be merged with another
Variables
Type | Name | Description | |
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TArray< FBoneIndexType > | BoneMapToMergedBoneMap | Mapping from the original BoneMap for this sections chunk to the new MergedBoneMap |
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const FSkelMeshRenderSection * | Section | Ptr to source section for merging |
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const USkeletalMesh * | SkelMesh | Ptr to source skeletal mesh for this section |
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TArray< FTransform > | UVTransforms | Transform from the original UVs |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMergeSectionInfo
(
const USkeletalMesh* InSkelMesh, |