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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshMerge
Description
Merge/Composite skeleton and meshes together from the list of source meshes. Merge/Composite the list of source meshes onto the merge one The MergeMesh is reinitialized
| Name | DoMerge |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
bool DoMerge
(
TArray < FRefPoseOverride > * RefPoseOverrides
)
true if succeeded
Parameters
| Name | Remarks |
|---|---|
| RefPoseOverrides | An optional override for the merged skeleton's reference pose. |