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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
static void BuildReferenceSkeleton
&40;
const TArray< USkeletalMesh &42; > & SourceMeshList,
FReferenceSkeleton & RefSkeleton,
const USkeleton &42; SkeletonAsset
&41;
Remarks
Builds a new 'RefSkeleton' from the reference skeletons in the 'SourceMeshList'.