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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
bool AddSocket
&40;
const USkeletalMeshSocket &42; NewSocket,
bool bIsSkeletonSocket
&41;
Remarks
Copies and adds the 'NewSocket' to the MergeMesh's MeshOnlySocketList only if the socket does not already exist. 'true' if the socket is added; 'false' otherwise.