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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshLODModel
Offers protected access while supporting copy.
| Name | FThreadSafeBuildStringID |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include Path | #include "Rendering/SkeletalMeshLODModel.h" |
Syntax
struct FThreadSafeBuildStringID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rendering/SkeletalMeshLODModel.h | |||
FThreadSafeBuildStringID
(
const TCHAR* InText |
Rendering/SkeletalMeshLODModel.h | ||
FThreadSafeBuildStringID
(
const FThreadSafeBuildStringID& Other |
Rendering/SkeletalMeshLODModel.h | ||
| Rendering/SkeletalMeshLODModel.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildStringID | FString | Rendering/SkeletalMeshLODModel.h | ||
| Mutex | UE::FMutex | Rendering/SkeletalMeshLODModel.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FString() |
Rendering/SkeletalMeshLODModel.h | ||
FThreadSafeBuildStringID & operator=
(
const FThreadSafeBuildStringID& Other |
Rendering/SkeletalMeshLODModel.h | ||
| Rendering/SkeletalMeshLODModel.h | |||
| Rendering/SkeletalMeshLODModel.h | |||
bool operator==
(
const FString& Other |
Rendering/SkeletalMeshLODModel.h | ||
bool operator==
(
const FThreadSafeBuildStringID& Other |
Rendering/SkeletalMeshLODModel.h |