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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshImportData
Description
MeshDescription always contains color, normal and tangent data by default. Therefore, while iterating over the vertices, we check if at least one normal/tangent vector is not a zero vector and the vertex color is not pure white, then we set the corresponding bHasNormals/bHasTangent/bHasVertexColors flags to true.
| Name | CreateFromMeshDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
static FSkeletalMeshImportData CreateFromMeshDescription
(
const FMeshDescription & InMeshDescription
)