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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshCustomVersion
References
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Module |
Engine |
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshLegacyCustomVersions.h |
Include |
#include "SkeletalMeshLegacyCustomVersions.h" |
Syntax
enum Type
&123;
BeforeCustomVersionWasAdded = 0,
CombineSectionWithChunk = 1,
CombineSoftAndRigidVerts = 2,
RecalcMaxBoneInfluences = 3,
SaveNumVertices = 4,
RegenerateClothingShadowFlags = 5,
UseSharedColorBufferFormat = 6,
UseSeparateSkinWeightBuffer = 7,
NewClothingSystemAdded = 8,
CachedClothInverseMasses = 9,
CompactClothVertexBuffer = 10,
RemoveSourceData = 11,
SplitModelAndRenderData = 12,
RemoveTriangleSorting = 13,
RemoveDuplicatedClothingSections = 14,
DeprecateSectionDisabledFlag = 15,
SectionIgnoreByReduceAdded = 16,
SkinWeightProfiles = 17,
RemoveEnableClothLOD = 18,
VersionPlusOne,
LatestVersion = VersionPlusOne - 1,
&125;
Values
Name |
Description |
BeforeCustomVersionWasAdded |
Before any version changes were made. |
CombineSectionWithChunk |
Remove Chunks array in FStaticLODModel and combine with Sections array. |
CombineSoftAndRigidVerts |
Remove FRigidSkinVertex and combine with FSoftSkinVertex array. |
RecalcMaxBoneInfluences |
Need to recalc max bone influences. |
SaveNumVertices |
Add NumVertices that can be accessed when stripping editor data. |
RegenerateClothingShadowFlags |
Regenerated clothing section shadow flags from source sections. |
UseSharedColorBufferFormat |
Share color buffer structure with StaticMesh. |
UseSeparateSkinWeightBuffer |
Use separate buffer for skin weights. |
NewClothingSystemAdded |
Added new clothing systems. |
CachedClothInverseMasses |
Cached inv mass data for clothing assets. |
CompactClothVertexBuffer |
Compact cloth vertex buffer, without dummy entries. |
RemoveSourceData |
Remove SourceData. |
SplitModelAndRenderData |
Split data into Model and RenderData. |
RemoveTriangleSorting |
Remove triangle sorting support. |
RemoveDuplicatedClothingSections |
Remove the duplicated clothing sections that were a legacy holdover from when we didn't use our own render data. |
DeprecateSectionDisabledFlag |
Remove 'Disabled' flag from SkelMesh asset sections. |
SectionIgnoreByReduceAdded |
Add Section ignore by reduce. |
SkinWeightProfiles |
Adding skin weight profile support. |
RemoveEnableClothLOD |
Remove uninitialized/deprecated enable cloth LOD flag. |
VersionPlusOne |
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LatestVersion |
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