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Vertex skin weight info supplied for a component override.
| Name | FSkelMeshSkinWeightInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
Syntax
USTRUCT (BlueprintType ,
Meta=(HasNativeMake="/Script/Engine.KismetRenderingLibrary.MakeSkinWeightInfo", HasNativeBreak="/Script/Engine.KismetRenderingLibrary.BreakSkinWeightInfo"))
struct FSkelMeshSkinWeightInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bones | int32 | Index of bones that influence this vertex | Components/SkinnedMeshComponent.h | |
| Weights | uint8 | Influence of each bone on this vertex | Components/SkinnedMeshComponent.h |