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Struct used to store per-component ref pose override
| Name | FSkelMeshRefPoseOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/BoneContainer.h |
| Include Path | #include "BoneContainer.h" |
Syntax
struct FSkelMeshRefPoseOverride
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RefBasesInvMatrix | TArray< FMatrix44f > | Inverse of (component space) ref pose matrices | BoneContainer.h | |
| RefBonePoses | TArray< FTransform > | Per bone transforms (local space) for new ref pose | BoneContainer.h |