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API > API/Runtime > API/Runtime/Engine
| Name | FSinglePrimitiveStructured |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path | #include "PrimitiveSceneShaderData.h" |
Syntax
class FSinglePrimitiveStructured : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FSinglePrimitiveStructured
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSinglePrimitiveStructured() |
PrimitiveSceneShaderData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrimitiveSceneDataTextureRHI | FTextureRHIRef | PrimitiveSceneShaderData.h | ||
| PrimitiveSceneDataTextureSRV | FShaderResourceViewRHIRef | PrimitiveSceneShaderData.h | ||
| ShaderPlatform | EShaderPlatform | PrimitiveSceneShaderData.h | ||
| SkyIrradianceEnvironmentMapRHI | FBufferRHIRef | PrimitiveSceneShaderData.h | ||
| SkyIrradianceEnvironmentMapSRV | FShaderResourceViewRHIRef | PrimitiveSceneShaderData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UploadToGPU
(
FRHICommandListBase& RHICmdList |
PrimitiveSceneShaderData.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
PrimitiveSceneShaderData.h | ||
virtual void ReleaseRHI() |
PrimitiveSceneShaderData.h |