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Simple pixel shader that just reads from a texture This is used for resolves and needs to be as efficient as possible
| Name | FSimpleElementPS |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
| Include Path | #include "SimpleElementShaders.h" |
Syntax
class FSimpleElementPS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FSimpleElementPS
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SimpleElementShaders.h | |||
FSimpleElementPS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
SimpleElementShaders.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FSimpleElementPS | SimpleElementShaders.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FSimpleElementPS >::Type | SimpleElementShaders.h | |
| ShaderMapType | FGlobalShaderMap | SimpleElementShaders.h | |
| ShaderMetaType | FGlobalShaderType | SimpleElementShaders.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | SimpleElementShaders.h | |
| InterfaceType | ETypeLayoutInterface::Type | SimpleElementShaders.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | SimpleElementShaders.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderParameterEditorCompositeDepthTestParameter | SimpleElementShaders.h | |||
| FShaderParameterScreenToPixel | SimpleElementShaders.h | |||
| FShaderParameterTextureComponentReplicate | SimpleElementShaders.h | |||
| FShaderParameterTextureComponentReplicateAlpha | SimpleElementShaders.h | |||
| FShaderResourceParameterInTexture | SimpleElementShaders.h | |||
| FShaderResourceParameterInTextureSampler | SimpleElementShaders.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
SimpleElementShaders.h | ||
void SetEditorCompositingParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
Sets parameters for compositing editor primitives | SimpleElementShaders.h | |
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
SimpleElementShaders.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
SimpleElementShaders.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
SimpleElementShaders.h | ||
static FShader * ConstructSerializedInstance() |
SimpleElementShaders.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
SimpleElementShaders.h | ||
static ShaderMetaType & GetStaticType() |
SimpleElementShaders.h | ||
static void InternalDestroy
(
void* Object, |
SimpleElementShaders.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
SimpleElementShaders.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
SimpleElementShaders.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
SimpleElementShaders.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
SimpleElementShaders.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
SimpleElementShaders.h |