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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FShader
- FGlobalShader
- FSimpleElementHitProxyPS
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
Include | #include "SimpleElementShaders.h" |
Syntax
class FSimpleElementHitProxyPS : public FGlobalShader
Remarks
A pixel shader for rendering a texture on a simple element.
Constructors
Type | Name | Description | |
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FSimpleElementHitProxyPS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Serialize constant paramaters for this shader |
Functions
Type | Name | Description | |
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void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
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bool | ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |