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A pixel shader for rendering a texture on a simple element.
| Name | FSimpleElementGammaBasePS |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
| Include Path | #include "SimpleElementShaders.h" |
Syntax
class FSimpleElementGammaBasePS : public FSimpleElementPS
Inheritance Hierarchy
- FShader → FGlobalShader → FSimpleElementPS → FSimpleElementGammaBasePS
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SimpleElementShaders.h | |||
FSimpleElementGammaBasePS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
SimpleElementShaders.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FSimpleElementGammaBasePS | SimpleElementShaders.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FSimpleElementGammaBasePS >::Type | SimpleElementShaders.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | SimpleElementShaders.h | |
| InterfaceType | ETypeLayoutInterface::Type | SimpleElementShaders.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderParameterGamma | SimpleElementShaders.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
SimpleElementShaders.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
SimpleElementShaders.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
SimpleElementShaders.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
SimpleElementShaders.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
SimpleElementShaders.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
SimpleElementShaders.h |