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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleElementCollector
- FPrimitiveDrawInterface::RegisterDynamicResource()
- FSimpleElementCollector::RegisterDynamicResource()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
virtual void RegisterDynamicResource
(
FDynamicPrimitiveResource * DynamicResource
)