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Unreal Engine C++ API Reference > Runtime > Engine > FShadowMapInteraction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
static FShadowMapInteraction Texture
(
class UShadowMapTexture2D * InTexture,
const FVector2D & InCoordinateScale,
const FVector2D & InCoordinateBias,
const bool * InChannelValid,
const FVector4f & InInvUniformPenumbraSize
)