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Unreal Engine C++ API Reference > Runtime > Engine > FShadowMapData2D
- FShadowMapData2D::GetType()
- FShadowSignedDistanceFieldData2D::GetType()
- FQuantizedShadowSignedDistanceFieldData2D::GetType()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include | #include "ShadowMap.h" |
virtual ShadowMapDataType GetType&40;&41; const