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Unreal Engine C++ API Reference > Runtime > Engine > FShadingModelMaterialInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialExpressionIO.h |
Include | #include "MaterialExpressionIO.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
int32 CompileWithDefault
(
class FMaterialCompiler * Compiler,
EMaterialProperty Property
)