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Unreal Engine C++ API Reference > Runtime > Engine > FShaderJobCache
Syntax
uint64 CurrentlyAllocatedMemory
Remarks
Statistics - allocated memory. If the number is non-zero, we can trust it as accurate. Otherwise, recalculate.
Statistics - allocated memory.
Unreal Engine C++ API Reference > Runtime > Engine > FShaderJobCache
uint64 CurrentlyAllocatedMemory
Statistics - allocated memory. If the number is non-zero, we can trust it as accurate. Otherwise, recalculate.
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