Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompilingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void PropagateMaterialChangesToPrimitives
&40;
TMap< TRefCountPtr< FMaterial >, TRefCountPtr< FMaterialShaderMap >> & MaterialsToUpdate
&41;
Remarks
Propagate the completed compile to primitives that might be using the materials compiled.