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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompilingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
void ProcessCompiledNiagaraShaderMaps
&40;
TMap< int32, FShaderMapFinalizeResults > & CompiledShaderMaps,
float TimeBudget
&41;
Remarks
Finalizes the given Niagara shader map results and assigns the affected shader maps to Niagara scripts, while attempting to stay within an execution time budget.