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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompilingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
FProcHandle LaunchWorker
&40;
const FString & WorkingDirectory,
uint32 ProcessId,
uint32 ThreadId,
const FString & WorkerInputFile,
const FString & WorkerOutputFile
&41;
Remarks
Launches the worker, returns the launched process handle.