Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompileThreadRunnable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
int32 PullTasksFromQueue&40;&41;
Remarks
Grabs tasks from Manager->CompileQueue in a thread safe way and puts them into QueuedJobs of available workers.