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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompileThreadRunnable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
bool LaunchWorkersIfNeeded&40;&41;
Remarks
Used when compiling through workers, launches worker processes if needed.