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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompileJobCollection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
int32 InternalSubtractNumOutstandingJobs
&40;
int32 Value
&41;
Remarks
Cannot allow managing this from outside as the caching logic is not exposed