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On-screen debug message handling Helper struct for tracking on screen messages.
| Name | FScreenMessageString |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
USTRUCT ()
struct FScreenMessageString
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScreenMessageString() |
Engine/Engine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentTimeDisplayed | float | The number of frames it has been displayed so far. | Engine/Engine.h |
|
| DisplayColor | FColor | The color to display the message in. | Engine/Engine.h |
|
| Key | uint64 | The 'key' for this message. | Engine/Engine.h |
|
| ScreenMessage | FString | The message to display. | Engine/Engine.h |
|
| TextScale | FVector2D | Scale of text | Engine/Engine.h |
|
| TimeToDisplay | float | The number of frames to display it. | Engine/Engine.h |
|